12/11/2023 0 Comments Swift quiver 5eSo two attacks both getting +2 to hit and +1d6 damage for each hit to the target of Hunter's Mark, and probably also +1D8 once every turn from Colossus Slayer. However at level 5, they have 4 level 1 spells and 2 level 2 spells, two attacks and colossus slayer. There is also Lightning Arrow, Conjure Volley, Conjure Barrage and Cordon of arrows and the Level 11 Volley Hunter feature for AoE attacks.Ĭompared to Fighters they don't get Action Surge, Improved Critical or Superiority dice and the 3rd and 4th attack. With Extra Attack these two allow you to match the 4 attacks of a Fighter, although you can't have this at the same time as Hunter's Mark. Swift Quiver 5th level spell, bonus action to cast, duration: Concentration upto 1 minute: Magically produce ammo for a quiver, you can make two weapon attacks as a bonus action. You may inflict this extra damage a maximum of once per turn.Įxtra attack at level 5 (like Fighters/Barbarians/Paladins) although they don't get the 3rd or 4th attack like Fighters get at 11th and 20th If the target drops to 0HP before the spell ends, you can use a bonus action on subsequent turn to mark a new target! You can cast at a higher spell slot so it lasts longer.Įasily overlooked but a very important tool for HuntersĬolossus Slayer: 3rd level Hunter Ranger archetype feature: +1D8 damage against a target that you hit that is below it's hit point maximum. Hunter's Mark: 1st level spell, bonus action to cast, 90' range, duration: Concentration to 1 hour: Pick a target, you do +1d6 damage whenever you hit it with a weapon attack. I wouldn't dismiss the Hunter ranger, although you kinda have to look at both class features and Ranger only spells to see why.Īrchery Fighting Style +2 to hit with ranged weapon.
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